readme file for The April 2004 MAGS GAME:
*the rules are below.

van k. Airbreak ver 1.03

v1.03
- English Text controlled and corrected - Jozef Purdes 
- Bug corrected in the pre-stage area

v1.02
- German translation included

v1.01 
- entrance Bug corrected


DEUTSCHE VERSION:

WINSETUP.EXE STARTEN 
Game Language - German Translation auswhlen, danach auf SAVE and RUN klicken und los gehts.

WHATS IMPORTANT:

dont know, im completly stressed out, i take one week holiday, work the last 6 days around the clock,
to finish this game, and this was not enough.
Not to mention about the social-life which was completly turned off to zero, and the problems which was resulting from
this circumstances, but nevertheless it was a great fun to make this game.
This is my first AGS-Game and I have learned a lot about the engine,
which is really great for making cool adventure games, and more.

ok so what we have:

TECHNICHAL:

The game is in 800x600 with 32bit screen resolution, which is the highest possible with the AGS-Editor.
I have decided to do so, cause want to see what i can get out with it.
Sorry for the huge filesize, but i guess its worth the download, and if you read this letter, its too late to change your opinion anyway ;-).
The Interface is self explanatory i guess.
All functions are accesable over the gui, with the mouse-cursor.
To start the game, simply unzip the file and doubleclick the Airbreak.exe file.
I have planned to make the game in english and german, if i had magnaged to accomplish this, you can setup the language and some other settings, if not it might be follow in a short duration, in the winsetup.exe file.
I suggest using 800x600 resolution and the flag: Anti-alias scaled sprites.
Dont know what fast cpu only are, but I use an old Amd 1800+ and can play it, without problems.


GAMEPLAY:

I dont have the focus to much on the puzzles, and so they are very easy - in my opinion, 
but this is an adventure-game and so a few are there.
The Theory Lesson is probably to heavy, i had planned to split it up in little pieces but run out of time.
So you can use it as a serious practice exercise for that matter, which is also no fault. 
Have not implemented all the ideas i had, but maybe i update the game after the deathline for the mags 2004, to interlace more on interactive music-teaching issues, as i had aim at the beginning.

CREDITS:
This is an Virtual-Illusion.com game.
All backgrounds, characters, animations, puzzles, story, dialogs, music, done - composed and played by Rocco, 
except the Diablo II theme was released by Blizzard and the classical Theme.
My home is the road was played and recorded by the Black Spiders around 1996.

Black Spiders LineUp at this time:
Singer: Soli
Drummer: Lazlo Habo
Keyboard: Chaba
Bass: Thomas "Vickerl" Wohlfahrt
Guitar: Gnter "Rocco" Dachauer

Chris Jones is the creator of the incredible AGS-Editor.
This game was done with Ver. 261beta5
Classroom basic structure was designed by Gernot Brunnbauer.
Text controlling and correcting - Jozef Purdes   - http://www.diygames.com/  http://www.archive.org
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If you have questions about the game, feel free to visit the board at:

http://www.virtual-illusion.com 

or send me an email:

rocco@virtual-illusion.com

I take this url for this game,
hopefully there are more to come.
So thanks for playing, hope you enjoyed this game.

greets
Rocco

ps: sorry for my bad english, its about a lack of grammar knowledge.


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*
Theme - Funkadelic

Geoffkhan set some rules that lead us to the world of funky music.
It's on you to decide where to place the game and what to do. See for yourself...

No restriction on colour depth or resolution.

One of the central characters in the plot must be a musician.
Also, the antagonist must have a weird phobia.

Items (pick at least two) you must have in the game:
- Lava lamp
- Tropical print shirt
- Afro wig
- Roller skates
- Guitar pick
- 70's tinted sunglasses
- Turban
- Skull medallion
- Tuning fork
- Lampshade
- Vinyl record

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All games in by 27th April 2004.